Nanite-style virtualized geometry renderer on DirectX 12
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Updated
Oct 26, 2026 - C++
Nanite-style virtualized geometry renderer on DirectX 12
UNanite - Nanite-style virtual geometry for Unity HDRP. Demo project (test build, work in progress)
Experimental rendering architecture using WebGPU.
C++ engine with a bindless RHI (Vulkan, Direct3D 12), frame graph, deferred PBR, HLSL, ray tracing, geometry streaming, DLSS
A console application for creating virtual meshes using the Nanite workflow (WIP)
Virtual geometry for three.js WebGPU: automatic cluster LOD and GPU-driven culling for billions of triangles. Independent implementation.
ARBORIA ENGINE — Experimental GPU-driven virtualized geometry renderer for Godot 4 Forward+ (Vulkan 1.4)
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