psyq
Here are 14 public repositories matching this topic...
Matching decompilation of Brave Fencer Musashi (PS1, SLUS-00726): 218 binaries rebuild byte-identical from C
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Oct 15, 2026 - C
Custom standard library for homebrew PlayStation 1 development
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Oct 7, 2026 - C
PlayStation 1 Chip8 Interpreter
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May 6, 2018 - C
Claude Code plugin that bootstraps PlayStation 1 (PS1/PSX) matching decompilation projects: disc identification, prior-art research, splat/maspsx toolchain, Project Architect.
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Oct 14, 2026 - Python
Matching decompilation of Yu-Gi-Oh! Forbidden Memories (PS1, SLUS_014.11) — byte-exact C recompilation with cc1psx 2.8.1 (gcc 2.8.1) and maspsx emulating aspsx 2.79
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Sep 27, 2026 - Assembly
Structural documentation of Tales of Eternia (PlayStation, Japan, SLPS-03050 disc 1): the block codec that is byte-identical to 1997's, 90 MB of duplicated sprite sheets, the whole JIS level 1 font inside the executable, and a developer debug room shipped on the retail disc.
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Aug 27, 2026 - Python
Reusable stack for PC ports of decompiled PS1 games: host runtime and Psy-Q shim, SDL3 launcher with mods, build and packaging. A decomp adds a small adapter.
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Oct 9, 2026 - C
Relocation-masked function signatures for finding shared code across MIPS (PlayStation-era) decompilation projects
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Sep 7, 2026 - Python
The template that I use for all my Sony Playstation/PsyQ SDK homebrew projects
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Aug 27, 2025 - C
PsyQ 4.4 cc1psx (GCC 2.8.1, mips-psx) compiled to WebAssembly, for byte-exact PlayStation 1 matching-decompilation tooling in the browser and Node.js
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Oct 14, 2026 - C
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