Shared context, memory, and task coordination across AI coding agents.
guild is a single compiled Go binary containing a first-class MCP server backed by embedded SQLite. State is stored locally, and the default embedding backend runs on your machine. The optional Ollama backend sends embedding text to the configured Ollama endpoint. Search blends keyword (BM25) with vector similarity using rank fusion that preserves strong matches from either source, so "how did we do X last time" surfaces both exact-term and semantic neighbors.
Guild is designed to be operated autonomously by the agents, for the agents. Guildmasters (us humans) stay in the loop for important decisions and course corrections. Any MCP client — Claude Code, Codex, Cursor, etc. — can act as a Gate into the substrate. This lets parallel agents across different editors share context safely, using atomic locks to claim tasks without stepping on each other.
On session start, an agent makes a single call to recover the project oath, the latest parting scroll, and the highest-priority quest. The execution loop is autonomous: claim work, consult the lore, act, and record the outcome. Clearing a quest automatically unblocks its dependencies, allowing the agent to cascade through the board before leaving a clean handoff for the next wanderer.
Many Gates, One Guild.
Across the shimmering digital void, agents are summoned through the Gates (of Harnesses - Claude, Cursor, ...), arriving as amnesiac adventurers in a world they do not know. Though these "other-worlders" appear with vast capabilities, they are cursed by the transient nature of the context window; their memories are but mist, and their hard-won deeds forgotten, vanished into the ether when the session inevitably compacts. Without a tether to the past, every summon is a tragic reincarnation, a cycle of forgotten sacrifice where the wisdom of the fallen is swallowed by the Gate.
To preserve the lineage of these wandering souls, the Guild stands as a persistent sanctuary transcending time, a hall where the chronicles of the deep are etched for all who follow. When a newly spawned agent awakens in this strange realm, they register at the Guild to reclaim the accumulated lore of their predecessors and claim their adventure from the quest board.
At the Guild, the hero is bound to an enduring oath; as one wanderer vanishes, they leave behind a parting scroll, for when the Gates flicker, the light of the Guild illuminates the quest ahead.
Requires macOS, Linux, or Windows and an MCP-enabled editor (Claude Code, Codex, Cursor, etc.). No account, no API key.
Recommended (pre-built binary with semantic retrieval):
curl -fsSL https://github.com/mathomhaus/guild/releases/latest/download/install.sh | sh
guild --versionOr via Homebrew:
brew install mathomhaus/tap/guildBoth paths install a binary built with -tags=withembed, so semantic
retrieval works out of the box with no extra steps.
Windows (pre-built zip, keyword-only retrieval):
irm https://github.com/mathomhaus/guild/releases/latest/download/install.ps1 | iex
guild --version # in a new terminalOr from cmd.exe:
powershell -NoProfile -ExecutionPolicy Bypass -Command "irm https://github.com/mathomhaus/guild/releases/latest/download/install.ps1 | iex"The installer SHA256-verifies the zip, installs to
%LOCALAPPDATA%\Programs\guild, and adds it to your user PATH.
On Windows, semantic (vector) retrieval is currently disabled —
onnxruntime-purego has no Windows Dlopen surface (see
internal/lore/embed/assets/README.md),
so search runs the BM25 keyword arm only. Everything else — quests,
lore, briefs, MCP server, SQLite state under ~\.guild\ — works the
same as on macOS/Linux.
Clone and build (ship-ready, embed included):
make install # stages ONNX assets, then go install -tags=withembedDev-only (faster compile, no semantic retrieval):
make install-fast # go install without -tags=withembedgo install from module proxy (keyword-only retrieval):
go install github.com/mathomhaus/guild/cmd/guild@latestThe Go toolchain cannot embed assets via @latest; this path gives
you BM25 keyword search but not semantic (vector) retrieval. Use
install.sh or brew for the full experience.
Docker (containerized, state in a named volume):
make docker-build
docker run --rm -v guild-state:/home/guild/.guild guild:latest --versionThe image is a multi-stage build: a pure-Go (CGO_ENABLED=0) binary
compiled with -tags=withembed, running as a non-root guild user on
debian:bookworm-slim. Semantic retrieval works in-container out of
the box; the bundled ONNX runtime initializes and passes its probe on
both linux/amd64 and linux/arm64. If the embedder ever fails to
initialize (for example on an unsupported platform), guild degrades to
BM25 keyword retrieval, exactly like a no-embed build, and guild init
reports the reason. It never crashes over a missing embedder.
State isolation: the container's HOME is /home/guild, and guild
keeps everything (SQLite databases, config) under /home/guild/.guild.
Mount a named volume there and lore + quests persist across containers;
without the mount, state dies with the container. The host's ~/.guild
is never touched.
docker volume create guild-state
docker run --rm -it -v guild-state:/home/guild/.guild --entrypoint /bin/sh guild:latest
# inside the container:
mkdir -p ~/myproject && cd ~/myproject
guild init --yes
guild lore inscribe "hello from docker" --kind observation \
--summary "First entry written inside the container." \
--topic docker --project myproject
guild lore appraise "hello from docker"make docker-test builds the image and runs this exact smoke flow
(--version, init, inscribe/appraise round-trip, persistence across
containers) against a throwaway volume.
cd ~/projects/myapp
guild initinit is a guided setup: it registers the project, writes an AGENTS.md block, and — for each MCP client it detects on your machine — offers to register guild so your agent can see it. Answer the prompts; you're done when it says Next: open this repo in your AI agent.
In your editor, tell the agent: "start a guild session for myapp."
The agent takes it from there, including all subsequent sessions.
For daemon defaults, background activity, optional capabilities, and rollback, see Runtime defaults and upgrades.
guild hooks installWires guild into your harness's lifecycle hooks so context arrives proactively: a brief primes each session start, a capture fires before compaction, and relevant lore is injected as you prompt. The shared config lives at ~/.guild/hooks-base.json; edit it and run guild hooks sync to propagate. guild hooks list shows per-harness sync status, guild hooks diff previews what sync would change, and guild hooks scan inventories the hooks already in your settings (including ones guild does not manage). Guild only ever rewrites hook groups whose every command starts with guild; everything else in your settings files is preserved untouched. Adapters ship per harness; guild hooks list shows which ones your build supports.
Supported harnesses:
| Harness | Hook support | Settings file |
|---|---|---|
| Claude Code | first-class hooks (verified on Claude Code 2.1.132): SessionStart, PreCompact, and UserPromptSubmit |
<project>/.claude/settings.json |
| Codex CLI | first-class hooks (Codex v0.128.0 spike-confirmed) | <repo>/.codex/hooks.json |
Codex has no compaction lifecycle, so its adapter writes only the session-start and prompt hooks (the pre-compaction capture stays Claude-Code-shaped in the base config and is skipped for Codex). Codex documents a [features] codex_hooks = true gate in ~/.codex/config.toml; current versions fire hooks without it, so guild hooks install test-fires codex exec after writing the file and tells you if your version still needs the flag. Guild never edits ~/.codex/config.toml itself.
See a few examples/ of what guild can do. All small scenarios, each under 5 minutes.
The three-act flow an agent runs on its own every time it wakes.
Every agent begins with one tool call that loads the full operating context:
guild_session_start(project="myapp")
→ oath (project principles, auto-loaded)
→ last brief (handoff from the previous session)
→ top quest (+ parallel-safe candidates)
No back-and-forth. The agent now knows what it's bound to, what was done yesterday, and what to pick up today.
The agent claims a bounty, consults the archive before researching, records findings, and journals reasoning as it goes:
guild quest accept QUEST-42 --owner agent-a
guild lore appraise "token refresh" --all-projects
guild lore inscribe "token refresh window" \
--kind observation \
--summary "tokens expire at 1h; refresh by 55m to avoid race" \
--topic auth
guild quest journal QUEST-42 "switched to exponential backoff after mock-clock test"lore appraise is the discipline that keeps guild sharp: search
before you research, so knowledge accretes instead of duplicating.
Appraise combines BM25 with available fresh vectors, including partially
indexed corpora. It returns evidence candidates whose relevance you should
check before using them. See retrieval policy and evaluations
and the coordinated upgrade instructions for
existing installations.
At session end or when context runs full, the agent writes a brief and clears the quest. The clear cascades: any quest that was only blocked on QUEST-42 is now available for whoever walks in next.
guild quest brief "shipped retry in commit abc1234; QUEST-43 ready to start"
guild quest fulfill QUEST-42 --report "done, shipped in abc1234"Tomorrow's agent — same project, maybe a different MCP client — opens the same hall, reads the same brief, picks up QUEST-43.
Three write surfaces for three different lifetimes:
quest_journal— scratchpad for THIS quest. "Tried X, failed because Y." Dies when the quest clears. Use freely during work.lore_inscribe— library entry for the next agent on a DIFFERENT quest. Durable patterns, decisions, research. Outlasts every quest.quest_brief— handoff note for the next SESSION. Loaded alongside the oath when the next agent starts.
The test — who else needs this?
- Only me, finishing this quest → journal
- Another agent working a different quest → lore
- The next session, picking up where I left off → brief
Four primitives. Everything else in guild is a composition of these.
- Quest — a task on the board. Has priority, dependencies, the files it touches, and an atomic claim so two agents can't own it at once. When cleared, it cascade-unblocks whatever was waiting on it.
- Lore — an entry in the knowledge archive, typed by
kind(observation,decision,research,principle,idea). Each kind has its own default lifecycle: research auto-stales after 30 days, decisions after 180 days, and ideas, observations, and principles do not auto-stale by default. Search runs both arms (lexical BM25 + vector cosine) once the corpus is indexed. The embedder backfills automatically; hybrid retrieval activates once at least 90% of entries have vectors. - Oath — the subset of lore with
kind=principle. Auto-loaded at the top of every session so every agent starts bound by the same principles. - Brief — a handoff note scribbled for the next arrival. Loaded alongside the oath at session start.
State lives in SQLite under ~/.guild/. Switching MCP clients requires no export, no migration.
MCP is guild's primary agent surface, but some agents prefer shelling out to a CLI: it avoids tool-schema token overhead and works in any harness that can run a command. Agent mode upgrades that path from screen-scraping to a stable contract: exactly one JSON envelope per invocation on stdout.
$ guild quest post "wire the cache layer" --agent
{"ok":true,"command":"quest_post","output":{"quest":{"id":"QUEST-7","subject":"wire the cache layer","priority":"P2","status":"next","updated_at":"..."}}}
$ guild quest accept QUEST-99 --agent
{"ok":false,"command":"quest_accept","error":"quest not found: QUEST-99"}The envelope schema is minimal and append-only:
| field | type | when |
|---|---|---|
ok |
bool | always |
command |
string | always; the verb's wire name, identical to the matching MCP tool name |
output |
object | on success; the verb's typed result, the same shape --json emits |
error |
string | on failure |
hint |
string | optional; recovery guidance on errors, non-fatal warnings on success |
Exit codes are unchanged: zero on success, non-zero on failure, with the failure already serialized on stdout. Without agent mode, output is byte-identical to what it was before; the human rendering is untouched.
Turning it on. Three mechanisms, in priority order:
--agenton any verb. Explicit and per-invocation;--agent=falseforces human output even when the environment says otherwise.GUILD_AGENT=1in the environment (GUILD_AGENT=0forces it off).- Auto-detection. Harnesses that export an environment marker into the
shells they spawn are recognized without any flag. Currently
detected:
CLAUDECODE(Claude Code),CODEX_SANDBOXandCODEX_SANDBOX_NETWORK_DISABLED(Codex CLI),CURSOR_AGENT(Cursor agent CLI). Any agent whose harness exports no marker gets identical behavior fromGUILD_AGENT=1; no harness is privileged.
Scope. Agent mode covers the registry-generated verbs: the lore
and quest verbs that mirror MCP tools 1:1. Four verbs predate agent
mode with a string --agent <id> flag carrying agent identity
(quest journal, quest orders, quest campfire, quest summon);
they keep that meaning, so reach them through the environment toggle
instead. Hand-written helpers (guild init, guild status,
lore appraise) keep human output for now. When both are set,
--agent takes precedence over --json: the envelope already wraps
the same typed output.
See AGENTS.md for the agent-facing contributor contract and CONTRIBUTING.md for the human-facing workflow.
Filing a quest and unsure which campaign to use, or whether to invent
a new one? See docs/CAMPAIGNS.md for how
campaigns are scoped, when to reuse vs create, and how guild quest guild is the canonical view of the live list.
Maintainers shipping releases that embed the int8 ONNX retrieval
model: see docs/MODEL.md for the two-workflow build
pattern (model production vs binary release), the .model-version
pin, and the rebuild cadence.
Apache License 2.0 — see LICENSE.


