Senior FX Artist & Pipeline TD based in Taipei, Taiwan 🇹🇼
Bridging hands-on visual effects production with studio pipeline architecture.
I have 15+ years of experience in feature-film visual effects and pipeline engineering.
My work spans hands-on Houdini FX production and pipeline architecture. I have led phased studio transitions to Houdini and Solaris, designed layer-based OpenUSD workflows, and developed C++ and Python tools supporting production workflows across Maya, Houdini, Solaris, and Nuke.
- openusd-pipeline-architecture
OpenUSD·Solaris·Python·Asset Resolver
Reference architecture for a production OpenUSD pipeline: 12 design documents on layer stacking and overrides, publish packaging, version pinning, validation, and Solaris implicit-layer governance, with tested Solaris output processors and USD splitting tools. Documentation in Traditional Chinese.
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maya-gaussian-splatting-viewport-plugin
Maya·C++·OpenGL·Viewport 2.0
Maya Viewport 2.0 plug-in in C++ and OpenGL for real-time 3D Gaussian Splatting (.ply) rendering. -
nuke-lens-distort-cv
Nuke NDK·C++·OpenCV
Nuke NDK plug-in for lens distortion and undistortion using the OpenCV rational polynomial model (k1–k6, p1, p2) with Nerfstudio JSON support.
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gnm-houdini
Houdini HDA·Python·Google GNM
Houdini Digital Asset (HDA) integrating Google's parametric statistical 3D head model (GNM) to generate editable head meshes in SOPs. -
kimodo-houdini-bridge
Houdini·Python·NVIDIA Kimodo
Pipeline bridge connecting NVIDIA's text-driven motion generation model (Kimodo) directly into SideFX Houdini.
- houdini-tools
Python·CLI·MCP·OpenUSD
Lightweight toolkit and MCP server for inspecting.bgeo.scgeometry caches and USD scenes without requiring a local Houdini installation.
Guides & More Repositories
- colmap-camera-tracking — Automated camera tracking and 3D reconstruction pipeline with Houdini and NeRF-compatible output
- mcp-server-shotgrid — Model Context Protocol server for Autodesk ShotGrid REST API integration
- mcp-server-openexr — MCP server for querying OpenEXR metadata, channels, and pixel statistics
- rez-studio-docs — Rez package management architecture and cross-platform deployment guide for hybrid Windows/Linux VFX studios
- mayaGeoCache — Maya geometry & nParticle cache (.mc/.mcx) I/O in Python with Houdini HDA exporter
- scripts-collection — Production pipeline scripts for Houdini (Solaris USD) and Maya photogrammetry workflows
Exploring Gaussian Splatting and practical AI-assisted tools for DCC workflows.
Explore selected projects and technical work on my portfolio.





