AnyPlay builds the launcher and the online network around AnyPS5, so you can set up your own games, start them and play with friends over the internet.
Website · Download the launcher · Discord
AnyPlay Launcher 0.3.2 runs on Windows, Linux and macOS (Apple silicon), in English, Turkish and German.
- Keep a library of your own game dumps, with compatibility per game, search, filters and storage.
- Track trophies, play time, captures and clips in the Game Hub.
- Remap controllers, or use your phone as one.
- Go online: friends, messages, parties with voice, Find Players, shared captures, screen sharing and live broadcast.
- Play on a Steam Deck, or add games to Steam.
The cloud is live at anyplaynet.com. The bridge that carries a game's own online calls to the network is still in development, so games do not play online over the internet yet. The roadmap has the phases.
| Repository | What it is | License |
|---|---|---|
| launcher | The AnyPlay Launcher and its online area. Rust. | GPL-2.0 |
| network | The design, specifications and bridge protocol for online play. | MIT or Apache-2.0 |
| cloud | Accounts, friends, sessions and relays. | AGPL-3.0 |
| web | The website and account pages. | AGPL-3.0 |
| AnyPS5 | Our fork of boykopovar/AnyPS5 with the network bridge. | GPL-2.0 |
- Download it from the latest release. Linux comes as AppImage, tar.gz and Flatpak.
- Create an account at anyplaynet.com with a passkey or an e-mail code.
- Add your own game dumps. Nothing here ships or downloads game files.
The launcher updates itself. Flatpak and AUR installs update through the package manager.
Ask questions, share ideas and meet other players on the AnyPlay Discord.
launcher and network take outside issues and pull requests; a maintainer approves CI runs for first-time contributors. The other repositories are limited to the team until 2027-04-25. For anything bigger than a small fix, open an issue first. Read CONTRIBUTING.md and the Code of Conduct. Report security problems privately, as SECURITY.md describes.
We go as far as the law allows: only games you own, nothing from a platform holder's servers, code or keys, and no bypassing of anti-cheat or copy protection. The reasons are in ADR 0021. AnyPS5 is a compatibility layer, not an emulator.
AnyPlay is a community project, not affiliated with the AnyPS5 maintainers or any platform holder.