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fix: stack custom crop food like vanilla crops - #65
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Custom crop drops become Cooking food before pickup, so the vanilla pickup compared their creation clock and started a new stack for every harvest. Food pickups and the custom crop inventory rewrite now go through InventoryAdder, which ignores aging like the vanilla crop paths already do. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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WalkthroughInventoryAdder checks capacity for compatible food stacks. ConversionManager uses it to handle food pickups, including partial pickups and ownership checks. Crop harvest handling also re-adds rewritten food stacks through InventoryAdder. ChangesFood stacking
Priority: ⬇️ Low Estimated code review effort: 3 (Moderate) | ~20 minutes Change: Bug fix Sequence Diagram(s)sequenceDiagram
participant Player
participant ConversionManager
participant InventoryAdder
participant GroundItem
Player->>ConversionManager: Attempt to pick up food
ConversionManager->>InventoryAdder: Check for a compatible stack
InventoryAdder-->>ConversionManager: Return available capacity
ConversionManager->>InventoryAdder: Add the full ground stack
InventoryAdder-->>ConversionManager: Return any remainder
ConversionManager->>GroundItem: Remove item or update remainder
Suggested reviewers: Merge Risk: ⚪ Minimal · up to Food pickup and custom-crop harvest stacking preserve item counts, including unfit leftovers. No material merge risk introduced by this change remains. Security Architecture ReviewSecurity architecture risk: 🟡 Moderate · up to Normal stacking preserves food distinctions and unaccepted items. However, the new pickup path transfers food before later pickup-protection listeners can enforce their decisions. This could bypass protection on servers using such listeners; the installed protection configuration is unknown. Retained concerns
Security review detailsSecurity Blast Radius
Security Findings and Attack Paths
Trust Boundaries and Controls
Resilience and Maintainability Implications
Hardening Proposals
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Actionable comments posted: 2
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Inline comments:
Review comments at
@src/main/java/net/tfminecraft/cooking/manager/ConversionManager.java:
- Around line 36-38: Handle this pickup case at an attempt-pickup entrypoint
rather than in the `EntityPickupItemEvent` branch in `ConversionManager`: when
vanilla capacity is zero but a differently aged food stack has room, process the
pickup while preserving existing eligibility and cancellation rules.
- Around line 67-71: Update the pickup handling around InventoryAdder.addItem to
preserve the ground stack’s original count before Paper temporarily reduces the
event item count. Use that original count when determining how many items
remain, removing the entity only when the full original stack was added and
otherwise leaving the uninserted items on the ground.
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📒 Files selected for processing (5)
src/main/java/net/tfminecraft/cooking/crops/CropCustomCropsListener.javasrc/main/java/net/tfminecraft/cooking/manager/ConversionManager.javasrc/main/java/net/tfminecraft/cooking/utils/InventoryAdder.javasrc/test/java/net/tfminecraft/cooking/crops/CropsCoverageTest.javasrc/test/java/net/tfminecraft/cooking/manager/MealManagersCoverageTest.java
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… skips Paper shrinks the ground item to what fits while the pickup event runs, so adding only that amount and removing the entity lost the rest. Use the remaining count too, also for raw conversions. When no slot fits the food as it is, Paper fires no pickup event; offer one from the attempt event when an equal food that aged differently has room. Leave items owned by another player to vanilla, which refuses them after the events. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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Summary
Custom crops (CustomCrops) did not stack in the inventory like vanilla crops.
Every Cooking food stores the time it was made (
last_update), so two harvests a second apart are neverisSimilar. Vanilla crops get around this because they always enter the inventory throughInventoryAdder, which ignores aging:ConversionManager.pickup→InventoryAdder;FarmHarvestService→InventoryAdder.Custom crop drops are converted earlier (
CropCustomCropsListener): on the item entity atItemSpawnEvent, or a tick later in the inventory.ConversionManager.pickupskipped anything that was already food, and the inventory rewrite used BukkitsetItem/addItem. So each harvest started a new stack, only merging when a chest was opened.ConversionManager.pickup: when a player picks up a Cooking food and already holds the same food (apart from aging) with room, cancel the vanilla pickup and add it throughInventoryAdder. Anything that does not fit stays on the ground. This also fixes older food that is dropped and picked up again.ConversionManager.attemptPickup: Paper fires no pickup event when nothing fits as-is, which is the case when the only room is on a differently aged stack.PlayerAttemptPickupItemEventthen dispatches a regularEntityPickupItemEvent, so other plugins can still cancel it.giveConverted) now usegetAmount() + getRemaining(), so the rest is no longer lost.CropCustomCropsListener: the inventory rewrite takes the converted harvest back out of its slot and adds it throughInventoryAdder.InventoryAdder: newhasStackFor; the slot-match check is shared withaddItemand compares the material first.Harvest quality is unchanged: different star ratings still make separate stacks, as with vanilla hoe harvests.
Documentation impact
Contract
mvn -B clean verify, 988 tests pass and the 100% line-coverage gate passes. New tests cover the harvest rewrite joining an older stack, food pickup merging, partial pickups, owned items and the full-inventory attempt.customcrops force-tickand broken when ripe:🤖 Generated with Claude Code