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Decompilation of the Hybrid Animals mobile game

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HADecompiled

HADecompiled (short for Hybrid Animals Decompiled) is a decompilation of the Hybrid Animals mobile game, starting specifically at version v200613.

Game versions above v185 were compiled with IL2CPP, which leaves the C# scripts as empty dummy stubs. To get them working again, the project required reverse engineering libil2cpp.so. Most of the conversion of the decompiled C code back into proper C# was done by Claude using Claude Code, which I wholeheartedly endorse.

Getting Started

Prerequisites

  • Unity 2021.3.45f1

Note: This Unity version has a known security vulnerability, but it is the engine version the game uses.

Building

  1. Add the project to your Unity Editor.
  2. Build to your platform of choice.

Asset bundles for mods

Asset GUIDs were fixed to make this project run properly in Unity. Loading this project to build asset bundles for a mod will likely produce bundles that do not work with the original game, especially for UI assets, because the GUIDs may no longer match the original references.

The project is still a great source for shaders and code.

License

This project has no license. The code is shared solely for interoperability purposes with the HAModLoader project.

All game assets and code belong to © Abstract Software Inc.

This project is not affiliated with or endorsed by Abstract Software Inc.

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Decompilation of the Hybrid Animals mobile game

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