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Script updates & fixes - #1284

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@pyrQ

@pyrQ pyrQ commented Oct 27, 2026 •

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Fixes:
- Clown Crew Dristy: Fixed an issue where each player shuffling their hand into the Deck and drawing wasn't happening in the correct order.
- Dark Desertapir: Shouldn't Special Summon the target if it's not a Beast on resolution.
- Genex Army: Shouldn't destroy the target if you control it on resolution.
- GMX Partner Selandea: Wasn't checking the summon position in the activation check.
- Hey, Trunade!: Shouldn't exclude itself on resolution if it's not considered to be the same card anymore.
- Soul Taker: Shouldn't attempt to destroy the target if you control it on resolution.
- Therion "Empress" Alasia: Shouldn't check for an available MMZ on resolution + handle Reptile monsters with a "You can only control 1..." type of condition.
- World Soul - Carbon: Shouldn't place itself on the top of the Deck if it has moved by the time the effect resolves.

+ other various minor script updates

+ more commits below

pyrQ added 3 commits October 27, 2026 17:20
- Final Geas: Wasn't checking that the player had an available MMZ before prompting them for the Special Summon.
- Trickstar Corobane: Fixed an issue where the ATK increase wouldn't reset if the monster was later flipped face-down or left the field.
- Puppet King: Shouldn't destroy itself if it's not still considered the same card on resolution + fixed the interactions of the 2nd effect with cards like "Stardust Dragon".
- Renamed 'EVENT_TOHAND_CONFIRM' to 'EVENT_TO_HAND_CONFIRM' for consistency with 'EVENT_TO_HAND'
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