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DigBuild

A libGDX project

Inspired by what Minecraft is and what we wish it was

Platforms

  • core: Main module with the application logic shared by all platforms.
  • lwjgl3: Primary desktop platform using LWJGL3; was called 'desktop' in older docs.

Gradle

This project uses Gradle to manage dependencies. The Gradle wrapper was included, so you can run Gradle tasks using gradlew.bat or ./gradlew commands. Useful Gradle tasks and flags:

  • --continue: when using this flag, errors will not stop the tasks from running.
  • --daemon: thanks to this flag, Gradle daemon will be used to run chosen tasks.
  • --offline: when using this flag, cached dependency archives will be used.
  • --refresh-dependencies: this flag forces validation of all dependencies. Useful for snapshot versions.
  • build: builds sources and archives of every project.
  • cleanEclipse: removes Eclipse project data.
  • cleanIdea: removes IntelliJ project data.
  • clean: removes build folders, which store compiled classes and built archives.
  • eclipse: generates Eclipse project data.
  • idea: generates IntelliJ project data.
  • lwjgl3:jar: builds application's runnable jar, which can be found at lwjgl3/build/libs.
  • lwjgl3:run: starts the application.
  • test: runs unit tests (if any).

Note that most tasks that are not specific to a single project can be run with name: prefix, where the name should be replaced with the ID of a specific project. For example, core:clean removes build folder only from the core project.

Project Details

Availability

The current beta versions are free to compile and use yourself, but once the version Alpha 1.0.0 is complete this repository will go private

Current Version

Beta 0.0.1

About

This is a small personal project any suggestions are welcome of you find something you want to bring up to me

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