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feat(creek): spawn teleport cooldown - #445

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theEvilReaper merged 4 commits into
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feat/creek-spawn-teleport-cooldown
Oct 29, 2026
Merged

theEvilReaper merged 4 commits into
mainfrom
feat/creek-spawn-teleport-cooldown

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@theEvilReaper theEvilReaper commented Oct 29, 2026 •

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Proposed changes

During playtests, it was noticed that Manfred (the Creek) teleports to the Slender spawn a bit too often. This pull request adds an internal cooldown for each player who gets teleported to limit how often this happens

Types of changes

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  • Bugfix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • Documentation Update (if none of the other choices apply)

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  • I have read the CONTRIBUTING.md
  • I have added tests that prove my fix is effective or that my feature works
  • I have added necessary documentation (if appropriate)

@theEvilReaper theEvilReaper added this to the v2.21.0 milestone Oct 29, 2026
@theEvilReaper theEvilReaper self-assigned this Oct 29, 2026
@github-actions github-actions Bot added area: game Everything related to the the game module feature: creek Everything related to the creek and possession labels Oct 29, 2026
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Test results

  879 files    879 suites   8m 39s ⏱️
2 333 tests 2 331 ✅ 2 💤 0 ❌
6 999 runs  6 992 ✅ 7 💤 0 ❌

Results for commit b2bafe9.

@theEvilReaper
theEvilReaper merged commit a3c82e8 into main Oct 29, 2026
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@theEvilReaper
theEvilReaper deleted the feat/creek-spawn-teleport-cooldown branch October 29, 2026 11:37
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area: game Everything related to the the game module feature: creek Everything related to the creek and possession

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