I'm a Software Engineer at MADIC Industries, working on embedded C++ software. Game development is my passion, and in my free time I create games in C++ and C# using Unity3D and Unreal Engine 5. I enjoy engine programming and tools development, which are the fields where I aim to build my career!
I'm diving into engine development, exploring low-level programming with C++, Vulkan for graphics, ImGui for tooling and HLSL/GLSL for shaders. Excited to build tools and optimize game engines from scratch!
Real-time 3D renderer built from scratch with Vulkan 1.3 - View Repository | Watch demo video
Master's degree final project - A cooperative crafting and assembly game - View Repository | Download Game
My first custom game engine built with C++ and OpenGL - View Repository | View Documentation
3D implementation of Conway's Game of Life with interactive controls - View Repository | Download Demo
Dynamic chunk-based terrain generator with multi-threaded generation - View Repository | Watch demo video
- ๐ Master's in Game Programming - Bordeaux Ynov Campus (2020-2025)
- ๐ป Unity AR Developer - YZAR (2022-2023)
- ๐ป Serious Game Developer - SimforHealth (2023-2025)
- ๐ป Software Engineer - MADIC Industries (2026-present)
Game engine development and tools programming remain the fields I'm most interested in. Feel free to reach out if you'd like to collaborate or have any questions!




