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Wasapi bindings for Rust

The aim of this crate is to provide easy and safe access to the Wasapi API for audio playback and capture.

The presented API is all safe Rust, but structs and functions closely follow the original Windows API.

For details on how to use Wasapi, please see the Windows documentation.

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Supported functionality

The following is a selection of the functionality currently available in the library:

  • Audio playback and capture
  • Shared and exclusive modes
  • Event-driven and polled buffering
  • Loopback capture
  • Notifications for volume change, device disconnect etc
  • Notifications when devices are added or removed, or when the default device changes
  • Probing of the sample rates, channel counts and formats a device supports in exclusive mode
  • Reading the capabilities that a driver declares for a device
  • Wrapping an IAudioClient that was activated elsewhere, for example through WinRT device enumeration
  • Raw access to the wrapped COM interfaces through Device::as_immdevice, AudioClient::as_iaudioclient and Handle::as_handle, for reaching what the library does not cover
  • …and additional features beyond this list

The sharing modes (shared and exclusive) and timing modes (event-driven and polled) are described in the documentation of AudioClient::initialize_client, including how to choose between them.

Interoperability with other Windows APIs

Windows offers many audio APIs, with varying degrees of overlap between them. WASAPI, the WinRT classes, DirectSound, the older waveOut family and XAudio2 all reach the same devices in the end. Since Windows Vista the older ones are layered on top of WASAPI instead of reaching the driver themselves. WinRT is newer and sits on the same stack, with a narrower view of the device. This library is built on the MultiMedia API, where a device is an IMMDevice endpoint found through a DeviceCollection. It provides no second set of device types for WinRT, on purpose. A device found through WinRT has a different id format and carries no IMMDevice, so the capability probe and the declared data ranges could not work for it.

WinRT is still usable, from the other end. The windows crate exposes all of WinRT, so enumerate with the MediaDevice and DeviceInformation classes, pass the device path to ActivateAudioInterfaceAsync, and wrap the interface that comes back with AudioClient::from_iaudioclient. The device tests in tests/device/activation.rs walk the whole path, completion handler included.

Tests

The normal test suite needs no audio hardware, and runs with:

cargo test

There is also a suite that runs against a real device, in tests/device/. It plays and records short streams in both sharing modes and both timing modes, and checks that the library asks for and delivers data at the rate the format declares. It is behind the device-tests feature, so a plain cargo test neither builds nor runs it:

cargo test --features device-tests --test device -- --test-threads=1

A single test thread is required, since a device opened in exclusive mode cannot be shared. The tests look for a VB-Cable virtual device, and print a note and pass if it is not installed. Set WASAPI_REQUIRE_DEVICE to turn those skips into failures, which is what CI does.

Minimum supported Rust version

The library requires Rust 1.85, and uses edition 2024.

The record_application example needs Rust 1.88, since it depends on sysinfo. This also applies to cargo test, which builds all examples.

Included examples

Example Description
playsine Plays a sine wave in shared mode on the default output device.
playsine_events Similar to playsine but also listens to notifications.
playsine_poll Similar to playsine but uses polling instead of event driven timing mode.
playnoise_exclusive Plays white noise in exclusive mode on the default output device. Shows how to handle HRESULT errors.
playnoise_exclusive_poll Similar to playnoise_exclusive but uses polling instead of event driven timing mode.
loopback Shows how to simultaneously capture and render sound, with separate threads for capture and render.
record Records audio from the default device, and saves the raw samples to a file.
devices Lists all available audio devices and displays the default devices.
processes Lists all audio devices and the processes that are using them, with the peak level of each session.
record_application Records audio from a single application, and saves the raw samples to a file. Needs Rust 1.88.
aec Captures audio with Acoustic Echo Cancellation (AEC) enabled and saves the raw data to a file.
device_notifications Listens for devices being added, removed or changed, and for changes of the default device.
capabilities Lists the formats a single output device supports in exclusive mode.
dataranges Checks the capabilities every driver declares against what its device really accepts.

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